
/* Player.h
* obg
* 1-12-10
*/

#ifndef PLAYER_H
#define PLAYER_H

#include "Character.h"

class Player : public Character
{
    private:
        int frame,
            animation_speed;

        MyGrafx heart;

        bool player_sinking;

    public:
        Player();
        Player( string image_name );
        ~Player();

        int DEFAULT_P_HEALTH;

        void Draw( int x, int y);
        void Move_frame();
        void DrawHealth();
        void setHealth(int set_health ){health =set_health;}

        void Set_player_sinking( bool sinking );

};
#endif
